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GAME DESIGN STUDIES
Fourth International Video Game Studies Conference (SVI2025)

Bydgoszcz, Poland: December 1st-2nd 2025

Supported by funding from the Polish Minister of Higher Education through the “Regionalna inicjatywa doskonałości” grant
Dofinansowano ze środków Ministra Nauki w ramach Programu „Regionalna inicjatywa doskonałości

Online sessions on Monday, Dec. 1st:

Session 2: Teaching and Analysis – 11:15 – 12:30 CET
https://meet.google.com/pxq-smzv-ixu

Session 4: Transgressions and Interventions – 13:00-14:15 CET
https://meet.google.com/uuc-bszy-atu

Session 6: The Role-Playing Experience – 15:15-16:30 CET
https://meet.google.com/ddq-upqb-rao

Session 8: Localized Experiences – 16:30-17:45 CET
https://meet.google.com/hxr-ooec-rpi

Online sessions on Tuesday, Dec. 2nd:

Session 10: Identity and Inspiration – 11:00-12:15 CET
https://meet.google.com/ozd-tron-uef

Session 12: Practical Design – 12:45-14:00 CET
meet.google.com/mnu-xvhd-mjc

Session 13: More Design Issues – 15:00-16:15 CET
meet.google.com/wzo-veed-bkr

Session 14: Trauma and Catharsis – 15:00-16:15 CET
meet.google.com/buo-igsz-jci

Session 15: Practice and Participation – 16:15-17:30 CET
meet.google.com/bkr-wjca-edh

Session 16: History and Heritage – 16:15-17:30 CET
meet.google.com/fxd-kqku-yop

The public is welcome to join, but please ensure that your microphones and cameras are turned off during the sessions.


Game Design Studies

It has been almost a quarter of a century since Espen Aarseth proclaimed “year one” of computer game studies in the first issue of the Game Studies journal (Aarseth, 2001). During the intervening decades, game studies has expanded tremendously, with multiple journals, conferences and books emerging every year on a countless variety of topics related to games.

In parallel to, but separately from scholarly game studies, and with an almost twenty-year head start, game designers have been publishing numerous works dealing with the theory and practice of game design. The two sides are aware of each other’s outputs, and certainly there have been some very notable cross-efforts, with designers such as Chris Crawford, Eric Zimmerman and Katie Salen, Richard Bartle, Ernest Adams, Tracy Fullerton, Gonzalo Frasca and Jesse Schell, among many, applying their design expertise to enrich game studies; in turn, scholars like Ian Bogost, Jesper Juul and Clara Fernández-Vara have at times ventured into game design. Such efforts at cross-pollination have the potential to develop into an additional subdiscipline in game studies – that of game design studies.


The SVI Conference, as always, aims to be a bridge between the academic and industrial worlds. Having originated at the Academy of Arts in Novi Sad in Serbia, this year the conference is being co-organised with Kazimierz Wielki University, and will be held in Bydgoszcz, Poland. What connects these two institutions is their concentration on practical training; our students learn to design and to make games first, with game studies an important but secondary concern, allowing the practical to feed on the theoretical. Design feeds on analysis. We invite, therefore, analytical scholarship concerning game structures, design philosophy, gameplay, game narrative and worldbuilding, as well as current and historical analyses of design and development practices – all with an eye towards providing insights for a new generation of game designers and developers.

SVI 2025

Keynote speakers


Clara Fernández-Vara


Bruno Faidutti

Themes


Game analysis

  • Game mechanics, rules, and games as ludological constructs
  • Game narratological analysis
  • Game settings as worlds
  • Case studies of games as works of art
  • Comparative studies of games
  • Formal, stylistic, thematic and generic analyses of games
  • Longitudinal analyses of game series or groupings
  • Game analysis methodologies


Game design

  • Design-centric game analysis
  • Game design patterns as objects of analysis
  • Game design methodologies
  • Game design history
  • AI-assisted game design innovation
  • Game design across game forms and genres
  • Analysis of game design discourse
  • Multidisciplinary aspects of game design


Industrial & artistic contexts

  • Game designers as auteurs
  • Game studios as collective auteurs
  • Consoles, platforms and technological influence on game design
  • Local, national and international game industry histories
  • The search for national “schools of game design”
  • Game design education, past, present and future
  • Games as objects of memory and cultural or technological heritage
  • Political contexts and their influence on game development past and present

Monday 1st December -Tuesday 2nd December
Main Library Building, Kazimierz Wielki University – Szymanowskiego 3
Street, Bydgoszcz, Poland

Participation

Abstract Submission

Abstracts between 200 and 300 words in English, with up to 5 keywords, should be sent to conference.svi@gmail.com or through our Contact form before October 26th, 2025.

Important Dates

Submission Deadlines
Abstracts:
September 30th, 2025
October 26th, 2025

Notification of Acceptance
Abstracts:
October 15th, 2025
November 5th, 2025

Fee Payments Deadlines
October 25th, 2025
November 15th, 2025

Full Papers

Participation Options

Online and Live in English language (official language of the conference)

Registration Fee

Live attendance: 50 eur (lunch included)
Online attendance: 40 eur

Presentation Guidelines

In-person attendance (English):

  • Presentation Duration:The oral presentations are 15 minutes, followed by 5-10 minutes of Q&A
  • Presentations will be accepted in PDF, MS PowerPoint (*.ppt or *.pptx), or ODP files.
  • Email us your presentation until November 28, 2025 at conference.svi@gmail.com
  • Please, take with you a copy of your presentation to Bydgoszcz  (USB-stick)

Online attendance (English):

  • Online presentations have a duration of 15 minutes, followed by 5-10 minutes of Q&A
  • Links for joining will be sent out before the conference.

Committee

Organizing Committee

  • Jakub Majewski –Faculty of Cultural Studies / Kazimierz Wielki University in Bydgoszcz, Poland
  • Dušica Dragin  – Academy of Arts / University of Novi Sad, Serbia
  • Jagoda Kościelniak –Faculty of Cultural Studies / Kazimierz Wielki University in Bydgoszcz, Poland
  • Miłosz Markocki –Faculty of Cultural Studies / Kazimierz Wielki University in Bydgoszcz, Poland
  • Paweł Stachowiak – Student Scientific Association of Game Designers (Gamedec) / Kazimierz Wielki University in Bydgoszcz, Poland
  • Dominik Juchimiuk – Student Scientific Association of Game Designers (Gamedec) / Kazimierz Wielki University in Bydgoszcz, Poland
  • Julia Szymańska – Student Scientific Association of Game Designers (Gamedec) / Kazimierz Wielki University in Bydgoszcz, Poland
  • Michał Pędziwiatr – Student Scientific Association of Game Designers (Gamedec) / Kazimierz Wielki University in Bydgoszcz, Poland
  • Krzysztof Chmielewski –Faculty of Cultural Studies / Kazimierz Wielki University in Bydgoszcz, Poland
  • Piotr Siuda –Faculty of Cultural Studies / Kazimierz Wielki University in Bydgoszcz, Poland
  • Justyna Gluba – Faculty of Cultural Studies / Kazimierz Wielki University in Bydgoszcz, Poland
  • Irena Čučković – Academy of Arts / University of Novi Sad, Serbia

Programme Committee

  • Jakub Majewski –Faculty of Cultural Studies / Kazimierz Wielki University in Bydgoszcz, Poland
  • Manojlo Maravić – Academy of Arts / University of Novi Sad, Serbia 
  • Jagoda Kościelniak –Faculty of Cultural Studies / Kazimierz Wielki University in Bydgoszcz, Poland
  • Miłosz Markocki –Faculty of Cultural Studies / Kazimierz Wielki University in Bydgoszcz, Poland 
  • Piotr Siuda –Faculty of Cultural Studies / Kazimierz Wielki University in Bydgoszcz, Poland 
  • Filip Jankowski –Faculty of Cultural Studies / Kazimierz Wielki University in Bydgoszcz, Poland 
  • Mila Bujić – Tampere University, Finland
  • Marko Suvajdžić – Digital Worlds Institute / University of Florida, USA
  • Zlatko Bukač – Department of English / University of Zadar, Croatia
  • Scott Knight – Faculty of Society & Design, Bond University, Australia

Advisory board

  • Stefan Alidini – Faculty of Philology / University of Belgrade, Serbia
  • Michał Mochocki – Faculty of History/University of Gdańsk, Poland
  • Dunja Dušanić – Faculty of Philology / University of Belgrade, Serbia
  • Žolt Lazar – Faculty of Philosophy / University of Novi Sad, Serbia
  • Dušan Ristić – Faculty of Philosophy / University of Novi Sad, Serbia
  • Ljiljana Gavrilović – Full professor in retirement
  • Biljana Mitrović – Faculty of Dramatic Arts / University of Arts in Belgrade, Serbia
  • Miloš Jocić – Faculty of Philosophy / University of Novi Sad, Serbia
  • Mladen Čudanov – Faculty of Organisational Sciences / University of Belgrade, Serbia
  • Gorana Rakić-Bajić – Dr Lazar Vrkatić Faculty of Law and Business Studies/ Union University of Belgrade

  • Jasmina Arsenijević – Preschool Teacher Training College of Applied Studies, Kikinda, Serbia
  • Dobrinka Kuzmanović – Faculty of Philology / University of Belgrade, Serbia
  • Krinka Baković – The Institute of Ethnography SASA, Serbia
  • Tatjana Ristić – SGA, Faculty of Philology / University of Belgrade, Serbia
  • Ljubiša Bojić – Institute for Artificial Intelligence Research and Development of Serbia and Digital
  • Society Lab / Institute for Philosophy and Social Theory / University of Belgrade
  • Dragan Đorđević – Independent researcher
  • Ivana Pandžić – Faculty of Philosophy / University of Banja Luka, Bosnia and Herzegovina
  • Tijana Milošević – Anti-Bullying Centre and ADAPT SFI / Dublin City University, Ireland

Download

SVI 2025: Book of Abstracts

Contact Us

Feel free to send us your abstract or ask for any additional information.

    Address

    SVI Conference
    University of Novi Sad, Rectory
    21000 Novi Sad, Serbia
    Dr Zorana Djindjica 1

    Email

    conference.svi@gmail.com

    Supported by funding from the Polish Minister of Higher Education through the “Regionalna inicjatywa doskonałości” grant
    Dofinansowano ze środków Ministra Nauki w ramach Programu „Regionalna inicjatywa doskonałości


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