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SOUND OF GAMES
Fifth International Video Game Studies Conference (SVI2026)

Kazimierz Wielki University, Bydgoszcz, Poland, 12-13 Nov 2026

Supported by funding from the Polish Minister of Higher Education through the “Regionalna inicjatywa doskonałości” grant
Dofinansowano ze środków Ministra Nauki w ramach Programu „Regionalna inicjatywa doskonałości

Online sessions on Monday, Nov. 12th:

The public is welcome to join, but please ensure that your microphones and cameras are turned off during the sessions.


Sound of Games

Since the beginning of video games, audio has played a crucial role in shaping player experience, meaning-making, and emotional engagement. Early game sound emerged from severe technological limitations: restricted memory, primitive sound chips, and close coupling between audio and hardware architecture. These constraints fostered distinctive compositional and design practices, including looping structures, timbral abstraction, and a functional relationship between sound and gameplay feedback (Collins, 2008). Despite its significance to user experience, sound and music were long treated as secondary to game visuals, both in popular discourse and in academic research.

Despite these advances, game sound studies remains comparatively underrepresented within game studies as a whole. Visual aesthetics, narrative analysis, and rule-based mechanics continue to dominate scholarly discourse, while sound and music are often addressed only peripherally. This imbalance is striking, given that audio is fundamental not only to atmosphere and emotion, but also to gameplay itself: it communicates spatial orientation, signals danger and reward, supports learning, and structures time (Byrne, 2013). Game sound is procedural and systemic, operating in real time as part of the game’s rule-based architecture. Players do not merely listen to game audio; they actively engage with, influence, and perform through it (Collins, 2013).


Crucially, the study of game sound and music benefits in distinctive ways from practice-based research approaches. Unlike many other aesthetic domains, game audio is shaped by middleware (Milner, 2009), engines, implementation logic, and production pipelines that directly affect creative outcomes. Understanding adaptive music systems, spatial sound design, or interactive mixing often requires hands-on engagement with tools such as audio middleware and game engines. Practice-based research—through composition, sound design, prototyping, and experimentation—allows scholars to investigate how theoretical concepts operate under real production constraints, and how creative decisions emerge from technological affordances and limitations (Collins, 2013).

For these reasons, Sound of Games foregrounds dialogue between scholars and practitioners as essential rather than optional – this being one of the foundation stones of the SVI conference series. By bringing together researchers, composers, sound designers, and voice professionals, the conference positions game sound studies as a field where theory and practice mutually inform one another. Focusing on sound, music, and voice enables a more comprehensive and nuanced understanding of video games as audiovisual, interactive, and cultural forms—and establishes game sound studies as a vital, innovative, and methodologically diverse area of contemporary research.

SVI 2026

Keynote speakers


Melanie Fritsch


Adam Skorupa

Themes


Theory, Analysis, and Aesthetics of Game Music

  • Analytical approaches to game soundtracks and adaptive scores
  • Interplay between music, narrative, and gameplay
  • Genre conventions and experimental strategies
  • Intertextuality, quotation, and nostalgia


Cultural, Social, and Political Dimensions of Game Audio

  • Sound, identity, gender, race, and sexualities
  • Local, regional, and diasporic sound cultures in games
  • Music licensing, copyright, and global media economies
  • Crossovers with film, theater, animation, and other media


Sound Design, Audio Technologies, and Player Experience

  • Spatial audio, procedural sound, and haptics
  • Accessibility, optimization, and technical constraints
  • Artificial intelligence in composition and sound design
  • Psychoacoustics and player response


Voice Acting, Performance, and Vocal Presence

  • Techniques and aesthetics of voice performance in games
  • Localization, dubbing, performance capture, and multilingual practices
  • Ethics of voice labour, representation, and digital cloning
  • Emotional design, characterization, and immersion


Education and History

  • Training in composition, sound design, and voice acting
  • Pedagogical models, curricula, and interdisciplinary practice
  • Oral histories, fan archives, and community memory
  • Histories of video game sound and music cultures

Thursday 12th November -Friday 13th November
Main Library Building, Kazimierz Wielki University – Szymanowskiego 3
Street, Bydgoszcz, Poland

Participation

Abstract Submission

Abstracts of up to 300 words, with up to 5 keywords, along with a short bio (up to 100 words) should be sent before July 1st, 2026, to conference.svi@gmail.com

Important Dates

Submission Deadlines
Abstracts: July 1st, 2026

Notification of Acceptance
Abstracts: July 21st, 2026

Fee Payments Deadlines
September 7th, 2026

Full Papers

Participation Options

Online and Live in English language (official language of the conference)

Registration Fee

Live/Online attendance: 80 EUR (40 EUR for students/PhD students)

Committee

Organizing Committee

  • Krzysztof Chmielewski –Faculty of Cultural Studies / Kazimierz Wielki University in Bydgoszcz, Poland
  • Jakub Majewski –Faculty of Cultural Studies / Kazimierz Wielki University in Bydgoszcz, Poland
  • Dušica Dragin  – Academy of Arts / University of Novi Sad, Serbia
  • Jagoda Kościelniak –Faculty of Cultural Studies / Kazimierz Wielki University in Bydgoszcz, Poland
  • Piotr Siuda –Faculty of  Cultural Studies / Kazimierz Wielki University in Bydgoszcz, Poland
  • Justyna Gluba – Faculty of Cultural Studies / Kazimierz Wielki University in Bydgoszcz, Poland
  • Irena Čučković – Academy of Arts / University of Novi Sad, Serbia
  • Mateusz Felczak – Faculty of Humanities /SWPS University in Warsaw, Poland
  •  Wojciech Sosnowski – Faculty of Law and Economy /  Kazimierz Wielki University in Bydgoszcz, Poland 
  • Radosław Walczak – PhD candidate in Literature Studies / Kazimierz Wielki University in Bydgoszcz, Poland
  • Paweł Stachowiak – Student Scientific Association of Game Designers (Gamedec) / Kazimierz Wielki University in Bydgoszcz, Poland
  • Dominik Juchimiuk – Student Scientific Association of Game Designers (Gamedec) / Kazimierz Wielki University in Bydgoszcz, Poland
  • Julia Szymańska – Student Scientific Association of Game Designers (Gamedec) / Kazimierz Wielki University in Bydgoszcz, Poland
  • Michał Pędziwiatr – Student Scientific Association of Game Designers (Gamedec) / Kazimierz Wielki University in Bydgoszcz, Poland
  • Oktawia Piotrowska –  Student Scientific Association of Game Designers (Gamedec) / Kazimierz Wielki University in Bydgoszcz, Poland

Programme Committee

  • Krzysztof Chmielewski – Faculty of Cultural Studies / Kazimierz Wielki University in Bydgoszcz, Poland
  • Manojlo Maravić – Academy of Arts / University of Novi Sad, Serbia 
  • Marcin Pigulak – Chairman of the Games Research Association of Poland/ Adam Mickiewicz University, Poland
  • Piotr Siuda –Faculty of Cultural Studies / Kazimierz Wielki University in Bydgoszcz, Poland 
  • Jan Stasieńko – Faculty of Humanities / AGH University of Kraków, Poland
  • Michał Mochocki – Faculty of History / University of Gdańsk, Poland
  • Jagoda Kościelniak –Faculty of Cultural Studies / Kazimierz Wielki University in Bydgoszcz, Poland
  • Jakub Majewski –Faculty of Cultural Studies / Kazimierz Wielki University in Bydgoszcz, Poland
  • Filip Jankowski –Faculty of Cultural Studies / Kazimierz Wielki University in Bydgoszcz, Poland 
  • Mateusz Felczak – Faculty of Humanities /SWPS University in Warsaw, Poland
  •  Wojciech Sosnowski – Faculty of Law and Economy /  Kazimierz Wielki University in Bydgoszcz, Poland 
  • Mila Bujić – Tampere University, Finland
  • Marta Tymińska – Faculty of Cultural Studies/ University of Gdańsk, Poland
  • Marko Suvajdžić – Digital Worlds Institute / University of Florida, USA
  • Zlatko Bukač – Department of English / University of Zadar, Croatia
  • Scott Knight – Faculty of Society & Design, Bond University, Australia

Contact Us

Feel free to send us your abstract or ask for any additional information.

    Address

    SVI Conference
    University of Novi Sad, Rectory
    21000 Novi Sad, Serbia
    Dr Zorana Djindjica 1

    Email

    conference.svi@gmail.com

    Supported by funding from the Polish Minister of Higher Education through the “Regionalna inicjatywa doskonałości” grant
    Dofinansowano ze środków Ministra Nauki w ramach Programu „Regionalna inicjatywa doskonałości


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